The Women In Computer Science (WICS) Game Jam will take place from Friday, November 6th at 5PM to Sunday, November 8th at 6PM. Teams have 48 hours to create a video game, and like most game jams, this means staying overnight  to finish their game. Game jams are intense, exciting, and a ton of fun! Any student can participate. You don’t need to have a team already created. The jam is also a great way to get quick portfolio building experience.
You can create any kind of game you want, and we’re going to announce a theme the day of the event to provide inspiration. WICS wants to help students earn game development, team dynamic, and project experience from this event. Participants do not need game development experience, but experience in coding, art, or music helps! We recommend the students use GameMaker if you don’t already have experience in any relevant skills. There will also be tutorials on fast game development provided the day of the event. This event is hosted by Women in Computer Science at LSU, but college and high school students of any gender can participate.

We need volunteers to help during the 48 hours of the jam. If you are experienced in programming and/or game development, we could use you to help the students create games during the jam. Participants will most likely be using Unity 3D and GameMaker during the jam. If not, we need volunteers for general help with setting up, greeting and signing people in, and other miscellaneous help during the jam. We would like volunteers to take a few hours of shifts, but even one hour would be helpful.
Register as a volunteer on
Select “volunteer- tutoring” if you want to help students create games.
Select “volunteer- general” to give general help during the jam.
Visit or email for more information.
Please join us for a FREE movie night at the Digital Media Center at LSU.  We will be featuring Ex_Machina and will include a talk by the Director of the Narrative Intelligence Lab at UNO, Stephen Ware.

DMAE Film Series 

Next Screening:  Monday, September 14th, 2015; 7:00PM (doors open at 6:30pm)
Film Title:  Ex Machina (2015)
Guest Speaker:  Director of the Narrative Intelligence Lab at UNO
Where:  Digital Media Center Theater, LSU

Real science fiction is about ideas, which means that real science fiction is rarely seen on movie screens, a commercially minded canvas that’s more at ease with sensation and spectacle. What you more often get from movies is something that could be called “science fiction-flavored product”—a work that has a few of the superficial trappings of the genre, such as futuristic production design and somewhat satirical or sociological observations about humanity, but that eventually abandons its pretense for fear of alienating or boring the audience and gives way to more conventional action or horror trappings, forgetting about whatever made it seem unusual to begin with.

“Ex Machina,” the directorial debut by novelist and screenwriter Alex Garland (“28 Days Later,” “Sunshine”), is a rare and welcome exception to that norm. It starts out as an ominous thriller about a young programmer (Domhnall Gleeson) orbiting a charismatic Dr. Frankenstein-type (Oscar Isaac) and slowly learning that the scientist’s zeal to create artificial intelligence has a troubling, even sickening personal agenda. But even as the revelations pile up and the screws tighten and you start to sense that terror and violence are inevitable, the movie never loses grip on what it’s about; this is a rare commercial film in which every scene, sequence, composition and line deepens the screenplay’s themes—which means that when the ending arrives, it seems less predictable than inevitable and right, as in myths, legends and Bible stories. 

Garland’s screenplay is equally impressive, weaving references to mythology, history, physics, and visual art into casual conversations, in ways that demonstrate that Garland understands what he’s talking about while simultaneously going to the trouble to explain more abstract concepts in plain language, to entice rather than alienate casual filmgoers. (Nathan and Caleb’s discussion of Jackson Pollock’s “automatic painting” is a highlight.) The performances are outstanding. Isaac’s in particular has an electrifying star quality, cruelly sneering yet somehow delightful, insinuating and intellectually credible. The ending, when it arrives, is primordially satisfying, spotlighting images whose caveman savagery is emotionally overwhelming yet earned by the story. This is a classic film.”  - Matt Zoller Seitz,

The LSU Digital Media Arts and Engineering program (DMAE) shares free movies and discussions to explore cutting edge developments in video games, interactive design, visual effects and animation.  These screenings are OPEN TO THE PUBLIC and are encouraged for anyone interested in pursing a career in digital media. 
For more information, contact:
Marc Aubanel
Director of Digital Media Arts & Engineering (DMAE)
LSU Center for Computation & Technology (CCT) 
Digital Media Center (DMC)
Room 2022
Baton Rouge
Office:  (225) 578-8907
Cell:  (225) 252-6248
Corner of East Parker and West Lakeshore Drive

*Attention digital media students*

MUSIC 2745 Introduction to Computer Music
Offered in fall and spring
MWF 10:30AM-11:20AM
Contact: Zachary Berkowitz <>
Music and Dramatic Arts Building (M&DA) room 248
In this class, students will learn about the history and practice of electronic music from the past 100 years. We will tackle advanced concepts of composition and media in order to enable students to create contemporary music that can stand the test of time. Topics will include principles of sound, principles of digital audio, digital audio workstations, audio mixing, audio effects, tape music, analog and digital synthesis, MIDI sequencing, and electronic music history.
MUSIC 4745 Computer Music
Only offered in fall
TuTh 9:00AM-10:20AM
Music and Dramatic Arts Building (M&DA) room 248
Contact: Prof. Edgar Berdahl <>
Fundamental topics in computer music are explored via programming exercises.  You will learn to use the Max 7 language to implement interactive audio programs. Applications include micro-sampling, beats, algorithmic composition, sound synthesis, real-time audio DSP, collaborative performance, interactive computer systems, Max for Live, and digital instrument design.  Various excursions will be made into advanced computer programming topics, reactive and interactive sonic art, and psychoacoustics, as well as putting what the class has learned into practice.


Katrina & Rita: A Decade of Research & Response

August 25-28, 2015

On August 29, 2005, Hurricane Katrina made landfall near the Louisiana-Mississippi border, wreaking havoc along the U.S. Gulf Coast. The following month, Hurricane Rita struck southwest Louisiana, dealing a double-blow to the state, the coast and the nation. LSU’s critical role in the rescue and recovery efforts during both storms is only matched by the extensive research and creativity that has grown out of the study of the storms’ impact. LSU researchers have generated more than 175 published papers, presentations and other materials based on research relating to Katrina, Rita and post-hurricane recovery.

In commemoration of the storms’ 10th anniversary, the Office of Research & Economic Development (ORED) hosts Katrina & Rita: A Decade of Research & Response, a coordinated collection of free events and activities that highlight the research conducted by LSU faculty, staff and students that came out of the storms.

Registration is free and open to the public.  Register at:


Tuesday, August 25 – 5-7 p.m. LSU Science Cafe presents Survivors from the Coastal Parishes at Chelsea’s Cafe. Visit our Facebook event page for more information.

Thursday, August 27 – Sunday, October 4 Katrina@10: A Photography Exhibition at the LSU School of Art Alfred C. Glassell Jr. Exhibition Gallery. Visit for more information.

Thursday, August 27 – 7:30-9:30 p.m. Film Screening, Poetry Reading and Discussion at the LSU Digital Media Center Theatre.

Friday, August 28 – 9 a.m.-5 p.m. Katrina & Rita Symposium at the LSU Digital Media Center. Symposium reception will be held from 5 p.m. to 7 p.m.

For more information, visit:  or contact Stephen David Beck at the Office of Research & Economic Development.

In the computer world of Jiggler, the maze is tough. Then the walls start moving.

Designed by Hannah Vautrot and Courtney Lawrence, both 14, over two-and-a-half days at LSU’s game design camp, GameCrash, Jiggler may be a little too hard.

“We may have over-complicated it for ourselves,” says Vautrot with a slight smile as she furiously types in the final touches before the game’s big presentation.

The two girls crowd around a laptop surrounded by empty soda cans, juice boxes and snack-cake wrappers, a scene replicated throughout the classroom, where two dozen teens type away at lines of programming code and test their new creations, digital worlds invented over 20 hours at the keyboard.

A trio from Covington has stayed up nights away from camp to create its virtual world, a quest not unlike Super Mario Brothers where a squat little man runs from tower to tower fighting enemies in order to find a small pyramid statue.

Their game world comes complete with gravity along with its effects on friction and mass.

“We would’ve gotten a lot more done, but we spent a lot of time making the physics,” says Kenneth Bruhl, 15.

This camp gives Bruhl a chance to combine his two main loves.

“The only two things I’ve ever been good at are art and programming,” he says.

One of four camps offered by the LSU Center for Computation and Technology, GameCrash aims to jump-start students’ game-designing skills.

For the first two-and-a-half days, the students — mostly 14- to 16-year-olds — write the code for a classic video game, Space Invaders, to learn how the guts of a game look.

They must type out about 2,000 lines of code, says Marc Aubanel, the lead instructor at GameCrash and director of the Digital Media Arts & Engineering program at LSU, which teaches video game design.

“If I just explained the interface, it would be kind of boring,” Aubanel says. “It’s kind of like teaching someone to swim by throwing them in the pool. We go right into making the game.”

A generation ago, this camp could not have existed. Then, a development kit for a video game system cost thousands of dollars, Aubanel said.

Now, the students can download free game-building programs, and the camp only costs $95.

The other computer camps focus on teaching basic programming languages, engineering and music recording and production. While they help recruit future students to the university, they also teach teens complex critical thinking skills important in today’s high school curriculum, says J. “Ram” Ramanujam, director of the Center for Computation & Technology.

“It’s teaching them to think through the process of making a game,” he says. “They learn lots of things about how to organize their thoughts, where they make a mistake and quickly learn something new.”

Students like Vautrot and Lawrence encourage Aubanel, who worked in the gaming industry and sees a need for more women in the industry. While nearly half of gamers are women, most designers are men.

Learning to design the games they love is tough, says Lawrence, who almost never removes her bright green headphones.

“Writing all that code and trying to get it all right — if you write one thing wrong it crashes,” she says. “But it’s all worth it at the end if you make a game.”

At the end of camp, all the young designers present their games on the big screen in a theater before their parents, fellow students and instructors.

A few press the start key and watch the dreaded warning pop onto the screen: Code Error — Fatal error. The crowd empathizes with a loud “Ahhhh!”

The difficult maze from Vautrot and Lawrence is so tough that neither can beat the game during the presentation.

“It’s so hard!” one boy yells from the crowd.

Aubanel compares it to a classic game Frogger.

“I love Frogger!” he says.

Before the crowd applauds, Vautrot finishes the pitch: “As you can see, this game has a lot of potential.”

The Acadiana Advocate

BATON ROUGE – LSU has joined the OpenPOWER Foundation, an open development community based on the POWER microprocessor architecture. Community members work collaboratively to address critical big data, cloud and application challenges, reimagine the data center and produce innovative systems designs.

LSU joins a growing roster of technology organizations and universities partnering to build advanced server, networking, storage and acceleration technology for the development of next-generation, hyperscale and cloud data centers. The group makes POWER hardware and software available to open development for the first time, as well as making POWER intellectual property licensable to others, greatly expanding the ecosystem of innovators on the platform. The collaboratively built hardware and software solutions will be utilized by LSU’s Center for Computation & Technology, or CCT, to improve infrastructure support for research at LSU.

The increasing amount of data being generated in today’s world has led to computational challenges for effective data capture and storage, transfer, retrieval and analysis. Data analysis to extract value from large and complex data, or so-called big data, is a clear bottleneck for many university data centers, often due to the lack of appropriate infrastructure and the sheer size and complexity of the data. Additionally, there is a growing need for more robust modeling, simulation and visualization techniques across multiple disciplines.

“Data-enabled research is of fundamental importance to many research and development activities at LSU. Coastal scientists are integrating disparate data sets to develop smarter approaches to wetlands management. Engineers develop and utilize powerful modeling and simulation tools to create the next generation of materials for storing and delivering electrical energy. Artists work with the CCT Cultural Computing Group to create experimental sonic art pieces out of data such as LIDAR scans of the Mississippi River. Life scientists are involved in analyzing complex genomic data, etc.,” said Gus Kousoulas, LSU associate vice president for research and economic development. “We are committed to positioning LSU as an international leader in advanced computing and big data research in collaboration with IBM and to assist in Louisiana’s economic development and diversification efforts.”

The development model of the OpenPOWER Foundation facilitates collaboration and represents a new approach for exploiting and innovating around powerful processor technology.

“In addition to advancing computational and data science research at LSU, being an OpenPOWER member enables new opportunities in hardware and software systems research at LSU,” said J. “Ram” Ramanujam, CCT director.

With the POWER architecture designed for big data and cloud applications, new OpenPOWER Foundation members, like LSU, will be able to add their own innovations and create new applications to provide solutions for a variety of research problems and societal needs.
Additional Links:
LSU Center for Computation & Technology:

Join the summer crowd at LSU and the local indie game development community to see a FREE screening of the new film Game Over: Rise of the Indies (2015).  This screening is brought to you by the IGDA Baton Rouge Chapter as well as the LSU Digital Media Arts & Engineering (DMAE) program and LSU Center for Computation & Technology (CCT).
DMAE Film Series
Next Screening:  Wednesday, June 24th, 7:00 PM (doors open at 6:30 pm)
Film Title:  Game Over: Rise of the Indies
Where:  Digital Media Center Theatre
Panel:  Casual Indie Game discussion at end of film
An interesting documentary about the indie gaming scene is out today, called GameLoading: Rise of the Indies. Unlike Indie Game: The Movie, it’s meant to be covering the scene and the rise of independent development over the last few years. There’s plenty of footage of individual stories and how things like the App Store opened things up for established developers to branch out on their own, for long-time indies to have a shot at prosperity, and for people new to video game creation to make and even find an audience for their games…

 Its strongest moments are when it shows the genuine reactions and emotions that these developers are facing as they are making these games that they have little clue as to whether they’ll be received well, or even if they’ll be able to pay their bills. GameLoading may be really worth it if you’re looking to dive into what the popular indie gaming culture is all about, or if you are really into it and want to see and hear from notable figures and what they have to say. “ – Carter Dotson – Touch Arcade
Registration is OPEN!!

The LSU Center for Computation & Technology and School of Music will host the 2015 International Conference on New Interfaces for Musical Expression, or NIME, May 31-June 3. This will be the 14th year that researchers and musicians from all over the world come together to share state-of-the-art musical interfaces and interactions for musical performance. 

The NIME conference is a unique and wonderful beast. Equal parts academic research, composition, technological discovery, performance art, interaction design, demonstration, theoretical discourse, art exhibition, and music; the conference is unified by an overriding understanding of the unique ways that music can touch us as listener and we can touch music as performer. 
We are very happy to host the keynote presentations of R. Luke DuBois and Sile O’Modhrain this year. Sile O’Modhrain’s work has focused on understanding the roles of haptic and auditory feedback in defining and influencing our interactions with music. Luke Dubois has approached the interface for musical expression through visual and data modalities. His works explore interfacing with all three media sources through beautiful and profound interactions.

We are excited to have the participation of the Shaw Center for the Arts, Glassell Gallery, Manship Theatre and the Digital Art faculty at LSU. We were able to curate a large number of sonic artworks that engage sound and interactivity in ways that extend beyond the stage and beyond a single performer. These works hold an interesting perspective on what our interaction with music might look like and what makes an interface expressive. A number of artworks will remain in exhibition at the Shaw Center for the Arts, Manship Theatre, and Glassell Gallery through the month of June.

The concerts are a place for NIME interfaces and music to shine. Twenty-seven performances and an open-mic session will be distributed across the campus. The LSU School of Music’s Shaver Theatre will present traditional stage oriented pieces to excellent effect. The off-campus Varsity Theatre will host intimate late night concerts. A special concert in the Digital Media Center Theatre will utilize the 92-speaker array to showcase various approaches to interfacing with space.
Workshops include:
Digital Stompbox Design using Satellite CCRMA
BeagleRT Embedded Audio Workshop
A Nime Primer
Crafting Computational Percussion with Everyday Materials
Learning to Program Haptic Interactions using Max: Applications With Sound
Making Music with Robotic Instruments
Performing with NIMEs
And, finally, at the core of the conference, the Digital Media Center will host the presentation of 106 papers, posters, and demonstrations of exploration in the world of musical interface. We were incredibly impressed by the quality and diversity of submissions. Through a thorough process of reviewers and meta-reviewers, we have collected an excellent array of cutting edge and innovative projects that both define the current state of musical interface and help shape the future of our discipline. 
To view the full schedule or to register, visit:
NIME Conference Chairs: Jesse Allison, Stephen David Beck, Edgar Berdahl, Derick Ostrenko, Hye Yeon Nam, Daniel Shannahan 
Louisiana State University

Brought back to life by the mad scientists at LSU’s Center for Computation and Technology, the event formerly known as the Red Stick International Animation Festival returns after a two-year hiatus. Scheduled events, workshops and presentations promise to explore the ways in which digital media are shaping the way we view the world. Digital artists, makers, engineers, and entrepreneurs from Baton Rouge and beyond will gather downtown to present:

• 5:30 pm–10 pm: Performances by digital performance artists Evidence & Luke DuBois during a Steam Punk-themed gathering at the Town Lawn (North Blvd @ Third Street)

• 10 am–noon: An Art/Tech Kids’ Lab event at the River Center Branch Library featuring a Lego lab, Minecraft and Arduino showcases, interactive art projects and live lab for ages six and up.
• Free workshops to introduce folks to Arduino (an electronics kit that anyone can use), Light Painting with iPads, and Cloudlet-based digital art collaboration. See for locations and times.
• 8:30 pm–’til: A Saturday night screening of Pitch Perfect, a film made right here in Baton Rouge, at the Town Lawn.

• 3 pm–5 pm: A screening of selected animation pieces from previous Red Stick Animation Festivals. LASM, 100 S. River Road.
• 6 pm–8 pm: NIME @ Red Stick: An art exhibit taking place throughout the Shaw Center for the Arts and Glassell Gallery, coinciding with the opening of the New Interfaces for Musical Expression conference opening at LSU this day. 100 Lafayette Street. to learn more.